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Design, engineering and technology
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Build a communication system for the moon
Learn about how electronic intercom circuits can help players communicate
In this activity students will gain an understanding of how soundwaves travel and are received to allow them to be heard in the ear. Building on students pre-existing knowledge of circuits this activity focusses on how football players on the Moon could communicate to each other using electronics. Students then apply their skill to build an intercom circuit.
This resource uses the theme of football on the Moon to allow learners to develop their knowledge and skills in design & technology, mathematics and science. In this activity learners will use the theme of football on the Moon to learn about how electronic intercom circuits can help players communicate.
The teacher will introduce the activity and explain how sound waves allow us to hear. The teacher will then discuss the problems communicating on the Moon and explain why an electronic circuit is necessary. Learners will then have the opportunity to manufacture and test their own intercom.
This activity can be simplified (particularly for less able students) by placing components onto the PCB/stripboard prior to soldering and/or using helping hands to hold PCB/stripboard in place.
As an extension learners can research what methods could be used to make the intercom wireless.
This activity is designed to take between 40-60 minutes.
Tools/resources required
Paper cups and string
Sharp pencils and sticky tack
Electronic components (see PPt list on slide 7)
Soldering irons and stands
Helping hands
Wire strippers and cutters
Lead free solder
PCB making kit
Tracing paper to print PCB mask
Stripboard (see PPt slides 16-18)
Stripboard track cutters
The engineering context
Engineers create and develop communication systems for numerous activities that take place in very different environments. For example, deep sea divers need to communicate underwater and armed forces have to communicate in all weather conditions.
Suggested learning outcomes
By the end of this free resource students will be able to understand how hearing works translating sound waves; understand how sound waves can travel through string by vibration and wire by electrical signal; and be able to build an intercom circuit.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.
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National Grid jigsaw
Make a jigsaw that shows the main elements in power generation and transmission
In this activity learners will make use of the theme of the National Grid to complete a labelled jigsaw of the main parts of the electricity distribution network. They will assemble the different pieces into an image of the National Grid network and use labelled cards to identify each part.
This is one of a set of resources designed to allow learners to use practical methods to support the delivery of key topics within Design & Technology, Science, and Engineering. This resource, developed with the support of National Grid ESO, focusses on learners developing knowledge of the different parts of the National Grid by completing a jigsaw of it. National Grid ESO ensure that Great Britain has the essential energy it needs by ensuring supply meets demand every second of every day.
The teacher will explain the purpose of the National Grid and how it works before setting the students with the task of completing the jigsaw and then reviewing responses and discussing outcomes on completion of the work.
This activity can be simplified (particularly for less able students) by using the jigsaw template with the labels already added.
As an extension students could try using the internet to identify the different methods used to generate electricity, and then discussing what the advantages and disadvantages are of each method. Students could also investigate what a transformer is used for and find out why it is needed.
This activity is designed to take between 25-40 minutes.
Tools/resources required
Card for the jigsaw image and labels
Laminating facilities (if the jigsaws are to be re-used with different classes)
The engineering context
It is important that all engineers understand how products and systems are powered. This includes how electricity is generated, transmitted and made available for us to use in our homes and businesses.
Power engineering is a very important field which focusses on how energy is generated and transmitted. There are lots of well-paid and rewarding careers available in this area.
Suggested learning outcomes
By the end of this free resource students will be able to assemble a jigsaw of the National Grid and be able to identify each of the main parts. Students should also be able to describe the purpose of each stage of the National Grid network.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.
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Digital photography
Create your own digital art
Technology has helped to change the way we make art today. Learners can use this resource created with Archives of IT to find out how to take a good photo then create their own digital art using photos they have previously taken or that are available in school.
Activity info, teachers’ notes and curriculum links
In this activity learners will develop an understanding of some terms used in graphics and art, how to capture digital pictures, and how to edit digital images.
This activity could be used as a main lesson activity, to introduce the concept of digital art and increase understanding of the creative approaches of different artists. Alternatively, it could be used to introduce or reinforce how to use a digital camera and image processing software.
All activity sheets and supporting resources are free to download and are fully editable, so you can tailor them to your students’ and your schools’ needs.
And please do share your learning highlights and final creations with us on social media @IETeducation or send them via email to IETEducation@theiet.org to be featured in our online gallery.
Downloadable content
• Digital photography activity
• Digital photography presentation
Tools/resources required
Digital cameras (or tablets with integrated cameras)
Computers / laptops / tablets
Image manipulation software, such as Paint or Paintz.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland, and Wales.
To view the videos, please visit the IET Education website
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Paper aeroplane design
A project to make and find out how far a paper plane can fly
In this activity learners will make a paper plane to help them understand aerodynamics in action. They will also test it to see how far it will fly and the time it stays in the air.
This activity could be used as a main lesson activity to teach learners about modelling and prototyping, or part of a wider scheme of learning covering manufacturing processes and techniques. It could also be used as part of an introduction to aerodynamics.
Resources required:
A4 printed paper aeroplane templates
Stopwatches (to measure flight time during testing)
Download the free activity sheet below!
Download our activity sheet and other related resources for free!
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
You can download our step-by-step instructions below as either a classroom lesson plan or PowerPoint presentation.
Please do share your highlights with us @IETeducation.
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Water treatment systems
Investigate the salinity of different water samples
Water is crucial to human life, but it can also be a killer.
Drinking or cooking water contaminated with micro-organisms or chemicals is a leading cause of disease and death across the world. Poor facilities for the disposal of sewage and other waste water can quickly lead to the spread of dangerous diseases.
Activity info, teachers’ notes and curriculum links
In this practical activity students investigate the salinity of three different water samples using a multimeter. Students first calibrate their salination probe and test the salinity of their solutions. Students can be asked to suggest how errors might have appeared in their results and what could be done to minimise or eliminate them.
This activity can be used as an extension to the ‘Filtering water’ activity.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Download the activity sheets for free!
All activity sheets and supporting resources (including film clips!) are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
And please do share your classroom learning highlights with us @IETeducation
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Robotics poster
Primary classroom poster looking at how the design of the Mars Curiosity enables it to explore the planet Mars effectively.
Download the single poster here or order a full set of posters for free from the IET Education website.
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Prosthetic devices
The development of new materials with incredible properties is changing the way we live. From LCD TVs to super light airliners, these materials have quickly found their way into pretty much all of the modern technology around us. One area where modern materials have made a huge impact is in the development of prosthetic devices. Some of these devices are beginning to outperform ‘natural’ body parts.
Activity info, teachers’ notes and curriculum links to KS3 science materials
Using the short video ‘Bionic Limbs’, this activity is a quick, engaging introduction to a KS3 science materials lesson looking at the properties of modern materials. It encourages students to think about how technology is changing our society by generating their own ideas for prosthetic devices that they think will be realistic in the near future. There are takeaways for KS4 biology and KS3 product design.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Download the activity sheet and quiz for free!
All activity sheets and supporting resources (including film clips!) are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
And please do share your classroom learning highlights with us @IETeducation.
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Prosthetics imitating the human body
Explore the body parts that can be replaced with prosthetic devices
With the constant advancement in materials and prosthetic technology, this engineering activity for kids explores different materials and their suitability in the use of prosthetics for different body parts. Students will gather data on different materials to create a presentation that can be used to discuss new materials and the part that they play in the development of prosthetic devices.
This free STEM resource is aimed at secondary school students. Students will be encouraged to think about how technology is changing our society.
This lesson can be introduced by talking about skeletons. An anatomical skeleton can be used as a prop.
Do you know what can be done when joints wear out in our skeletons?
Students will be divided into teams and asked to come up with a list of body parts that can be replaced with prosthetic devices.
Each team will explain their results to the rest of the class. Students can vote for the device they think is most likely to be made in the future.
This activity will take roughly 15 minutes to complete.
The engineering context
The development of new materials with incredible properties is changing the way we live. From LCD TVs to super light airliners, these materials have quickly found their way into the modern technology around us. One area where modern materials have made a huge impact is in the development of prosthetic devices. Some of these devices are beginning to outperform ‘natural’ body parts.
The resources within this, and the related activities, encourage students to investigate the properties of smart materials and carry out some data manipulation. Students will also explore the possible moral and ethical issues associated with people potentially choosing to replace healthy body parts with artificial prostheses because they offer higher performance.
Suggested learning outcome
By the end of this activity students will be able to explain what joints are and how they work. They will also be able to suggest links between modern technology and health.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
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Table Tennis Server Challenge
IET Faraday® DIY Challenge Day
This engineering challenge for kids aims to create a device that consistently serves table tennis balls to a player so that they can practice their skills at the table tennis table. By creating this brilliant machine, a player can practice table tennis on their own while the machine serves back to them.
Activity introduction
The Faraday Challenge ‘Table Tennis Server’ has been designed for six teams of six students (36 students in total) aged 12 – 13 years (year 8, and equivalent).
Each team will be asked to assign: a team leader; an accountant; an assessment coordinator; two scientists; two mathematicians; two design and technologists; manufacturers and designers. Each team member will need to be assigned more than one role and feed into different aspects of the day.
You can adapt this set of resources for larger numbers of students if, for example, you wish to run the event for the whole year group. If this is the case, you will need to increase the number of team booklets and practical resources appropriately.
We have provided a set of printable resources and guidelines notes giving teachers and technicians the basic ingredients to run their very own Faraday Challenge Day. This cross-curricular activity day brings science, design and technology, engineering and maths (STEM) together in an engaging way.
The set of downloadable materials includes:
Teachers pack
A list of the practical materials needed, presenters’ notes highlighting key areas and reinforcing key themes throughout the day, some handy hints on how to deliver the day . . . plus printable Faradays currency and student certificates.
Student booklet
Available as an editable MSWord document to allow the booklet to be adapted to meets the needs of your students and your school.
Introductory PowerPoint presentation
A step-by-step guide for your students throughout the day, with supporting notes for the delivery of the presentation, including links to the related film clips.
The engineering context
Table tennis is a growing sport in the UK. Practice, as with most things, is the key to improving at the sport. The only problem is that it is hard to practice on your own. Being able to return service is often what provides the edge in terms of winning and losing.
Within this challenge, students will work in teams to design and make a prototype device that will serve tennis balls consistently across a table tennis table. The server must fit securely on the edge of the table and serve at least four balls accurately and precisely in the same position, and allow the ball to be returned.
Download the activity sheets for free!
All online resources (including film clips!) are free to download, and the student booklet and PowerPoint presentation are fully editable, so you can tailor them to your students’ and your schools’ needs.
For additional related videos, please visit the IET Education website.
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Make a model hydraulic boat lift
Making a model of a hydraulic boat lift using syringes
This is one of a series of resources produced in association with Fairfield Control Systems that are designed to allow learners to use the theme of waterways to develop their knowledge and skills in Design & Technology, Engineering and Science. This resource is based on the Anderton boat lift and the use of hydraulic systems.
The teacher will first discuss what is meant by a hydraulic system and how they are used in engineering applications such as cranes and brakes. The teacher will then demonstrate the steps shown in the presentation to make the model boat lift. Learners will then carry out the activity and produce their own models before showing their boat lift models to peers and asking what could be improved.
This activity can be simplified (particularly for less able students) by pre-cutting the templates and corrugated cardboard to size. An exemplar model could be used to illustrate what the final boat life should look like.
Print out the handout for learners to cut out and use the templates.
As an extension students could investigate how much the boat lift can lift.
This activity is designed to take between 45-70 minutes to complete.
Tools/resources required
Corrugated cardboard sheets
10 ml syringes
Cable ties (Size: 20 cm length)
3 mm clear plastic tube
Water and measuring jugs
Food dye
Pencils
Sticky tack
Adhesive
Masking tape, sticky tape or hot glue gun (optional)
Craft knife and cutting mat (teacher only)
The engineering context
The waterways (including their protection, maintenance and control) is an excellent context to explore opportunities that working in the engineering industry presents. For example, constructing locks, building narrowboats or making and maintaining boat lifts.
Engineers often make models of working systems to test how they function. For example, a crane designer will make models of different crane designs to see which structures can provide the best support and which designs can lift the heaviest object.
Suggested learning outcomes
By the end of this free resource students will be able to know the difference between pneumatic and hydraulic systems; know that 3D shapes can be constructed using templates; and be able to make a model of a simple boat lift model using syringes.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.
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Easter vacuum forming project for KS3
Use vacuum forming to make chocolate egg moulds
In this Easter STEM project students will learn about the vacuum forming process and its applications. They will learn how to use a vacuum forming machine to produce a mould that they can then use to cast a handmade chocolate Easter egg.
This challenge is aimed at secondary school students and could be used as a main lesson activity to teach learners about the use of vacuum forming, or as part of a wider scheme of learning covering either manufacturing processes and techniques or the integration of different disciplines within Design and Technology.
This is one of a set of free STEM resources designed to allow learners to use Easter themes to develop their knowledge and skills in Design and Technology, Science and Mathematics. This resource focuses on using the vacuum forming process to create a mould for a chocolate Easter egg.
Please note that this activity requires access to a workshop for vacuum forming and appropriate facilities for hygienic food preparation, such as a food technology room.
In many school workshops there will only be one or two vacuum forming machines available for use. In this instance learners will need to take turns in using this equipment. They could be split into small groups to make this process less time consuming.
This is a fun and engaging Easter STEM challenge and will take approximately 50-80 minutes to complete.
Chocolate Easter Eggs
Although chocolate was introduced to Europe in 1502, it was initially just made into drinks, like cocoa. Chocolate Easter eggs were first made in France and Germany in the 19th Century. The first chocolate egg in the UK was made in 1873 by J S Fry and Sons Limited. One of the challenges with making these eggs was to form their shape.
Tools/resources required
Half egg-shaped former
Suitable material for forming, such as high impact polystyrene (HIP)
Vacuum forming machine
Stanley knife or other cutting tool suitable for trimming the edges of the formed plastic mould
Chocolate for melting (either cooking chocolate or milk chocolate bars work well)
The engineering context
Engineers use vacuum forming for manufacturing a wide range of products, such as storage containers, children’s toys, baths, and food packaging.
Suggested learning outcomes
By the end of this exercise students will have an understanding of the main stages of the vacuum forming process. They will also be able to use the vacuum forming process to create a mould for a chocolate Easter egg. Lastly, they will be able to cast a chocolate easter Egg from a vacuum formed model.
Download the free activity sheets, along with a fun bonus crossword using the words from the activity to enhance learning.
All activity sheets and supporting teacher notes, presentation and curriculum links are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
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Book themed door display
Decorating a classroom door with a book theme
World Book Day is an annual event where people come together to celebrate and promote books and reading.
This resource was inspired by World Book Day and supports the development of literacy by creating a decorated door that will inspire learners to find out more about books. When passing through the door, learners could imagine that they are exiting their normal reality into the reality created in that literature.
The decorated door could be produced by a teacher or teaching assistant; however, here the learners themselves will design and create the displays.
Activity info, teachers’ notes and curriculum links
In this activity learners will identify a favourite book and use this as inspiration to design a decorated door. This links reading in English, the design process in Design & Technology and the use of art skills to produce the design.
This activity could be used as a main lesson activity, to support learners’ engagement in literacy. It could also be used as a learner-led means of generating class/door displays.
All activity sheets and supporting resources are free to download and are fully editable, so you can tailor them to your students’ and your schools’ needs.
And please do share your learning highlights and final creations with us on social media @IETeducation or send them via email to IETEducation@theiet.org to be featured in our online gallery.
Tools/resources required
These will depend upon the designs, but could include:
Paper and/or card, writing and colouring implements, lining paper etc.
Access to an image bank, either printed out or electronic with access to a colour printer.
Scissors and glue sticks.
Sticky tack.
A selection of books for inspiration.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland, and Wales.
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How does a Sat Nav system work?
Learn about the technology behind satellite navigation systems and discuss the pros and cons of using them
Can your students consider how a GPS system functions and discuss the advantages and disadvantages of using them?
This activity is suitable for KS3 and KS4 and encourages students to undertake research and produce a visual display.
This activity is an engaging investigation into the uses of communication technology in the modern world.
This activity is an individual activity and could be run in an ICT suite to allow students to use the internet for research.
Distribute the Sat Nav handout to students. This handout gives some outline information about satellites and an un-annotated diagram. Students can cut out or copy the un-annotated diagram and add information to this to produce a visual display of how a Sat Nav system works.
There are a series of questions on the Sat Nav handout. Questions 1-4 are designed to get students to undertake research on the topic of satellites and their functionalities and capabilities.
This is a simple activity that will take approximately 30 minutes to complete.
How does a Sat Nav system work?
What we often refer to as ‘Sat Nav’ is properly called the Global Positioning System (GPS). This uses satellites that continually transmit a signal. They are like an accurate orbiting clock. The signal from at least three and up to seven satellites is received and compared by the Sat Nav device. Using some complicated maths, the Sat Nav device can work out not only where it is on the Earth’s surface, but at what altitude it is as well. The position information is compared with a map downloaded and stored by the Sat Nav device. The satellites tell you where you are, and the mapping hardware fills in the pictures of the road around you.
The satellites need to have a clear path through the air to the Sat Nav device – this is normally called a clear line of ‘sight’.
The engineering context
Living in a highly technological world, where access to information and entertainment is at our fingertips, the Inform and Entertain Me topic is a gateway to engage and introduce students to the principles and technology that form the basis for communication devices that are used in our everyday lives.
Download the free How does a Sat Nav system work? activity sheet!
All activity sheets, worksheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation
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Changing perceptions with design 2
An engaging activity in which students will develop a marketing strategy and advertising materials for the product. It will be taught through teamwork mirroring the design process within a ‘design consultancy.’ Each team will pitch for the tender at the end of the unit, presenting ideas to the class. This activity could be taught in design & technology, with the emphasis on product design or graphics.
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Design a sports wheelchair
Design a sports wheelchair for a Marathon race
This activity is focused on the design of racing wheelchairs, but also develops understanding about the use of search engines. It considers the use of different search terms when using internet-based research using search engines and how this affects the outcomes of the search. The main activity involves designing a racing wheelchair considering key aspects to enhance its performance.
The first London Marathon wheelchair race took place in 1983 in which 19 people took part with 17 completing the race. The winner, Gordon Perry, set a winning time of just over 3 hours and 20 minutes. With the advancements in engineering and technology since that date, wheelchair racing has come a long way, and in 2021, Marcel Hug won the London Marathon’s men’s wheelchair race setting a new course record with a time of just over 1 hour and 26 minutes!
Activity info, teachers’ notes and curriculum links
In this activity, learners will use the theme of the London Marathon to respond to a design context, investigate the context on the internet and design a wheelchair for sports use.
This activity could be used as a main lesson activity to develop skills in designing. It could also be used to teach learners about how to search the internet effectively to gain the information that is most applicable to their requirements.
All activity sheets and supporting resources are free to download and are fully editable, so you can tailor them to your students’ and your schools’ needs.
And please do share your learning highlights and final creations with us on social media @IETeducation or send them via email to IETEducation@theiet.org to be featured in our online gallery.
Tools/resources required
Pens, pencils and drawing instruments
Computer access for internet searching
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland, and Wales.
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Technology in sports
In this engineering activity, students will work in groups to share their knowledge of the use of technology in sport. They will each give a 60 second presentation about the topic to their group.
This task is aimed at secondary school students and could be used as a starter activity with ‘Create a portable beep tester’ as the main activity. It is an ideal exercise for learners to both demonstrate and develop their knowledge of the topic of technology in sport, and share with their peers.
Activity introduction
This activity encourages learners to recall information, helps learners develop their oral presentation skills and encourages learners to work together to develop their knowledge.
The teacher will first state to students that they will be demonstrating their existing knowledge of the use of technology in sport. They will also be developing their knowledge further by working with other learners in this group and listening to their presentations.
Learners will be expected to work in teams of four. Their topic to talk about will be ‘the use of technology in sport’. Each learner in the group will, in turn, speak about this topic to their team for 60 seconds. They must try not to hesitate, deviate or repeat any information!
Each group of four will write a summary of the main points learnt and read it out the class. This can be both in terms of knowledge of the topic and oral presentation techniques used.
The engineering context
Sports Technology is an ideal topic for teaching about programmable components and embedded intelligence in products. These are key parts of the 2014 programme of study for Design and Technology at key stage 3.
It is also an ideal vehicle for using the BBC micro:bit in the classroom and developing the product integration skills of learners.
Technology in sport
This is one of a series of resources to support the use of the BBC micro:bit in Design and Technology lessons.
Technology can be used in sports to enhance performance and help participants to improve their fitness and stamina. For example, automated beep tests can be used to monitor fitness levels during training sessions and set targets for future improvement.
In this unit of learning, students will use the BBC micro:bit to develop a prototype for an electronic beep test that can be used to help people monitor and improve their fitness levels.
Suggested learning outcomes
By the end of this activity students will be able to describe how technology can be used in sport, present an oral presentation on the topic of technology in sport and they will be able to work as part of a team to develop their knowledge of technology in sport.
Download the activity sheets for free!
And please do share your classroom learning highlights with us @IETeducation.
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Fitness and gaming
Testing fitness to decide whether people should engage in computer-based sport
With such a wide variety of fitness-based computer games available, this engineering activity for kids encourages children to collect data to find out if video games for fitness have the desired effect on fitness levels.
Do technology games really enhance fitness? Can you increase your fitness levels by being in front of a gaming computer? Use this activity to help answer these questions while at the same time questioning the validity of data and the difficulties of carrying out a fair test.
This lesson involves a series of discussions and ranking activities to develop students understanding of the link between fitness, pulse rate, respiration, and activity.
This activity was designed as a science activity but would be an excellent opportunity to be taught in conjunction with PE and mathematics.
Students will divide themselves into groups of 4 to 6 and have a discussion to establish what the group understands by the meaning of the word ‘fitness’ and clarify a group definition.
Students should consider the following questions: what do we mean by someone’s level of fitness? What is a pulse rate? What is respiration and where does it happen? Why do we need our heart and blood? What is energy and how does it relate to activity?
What you will need
Projector
Whiteboard
The engineering context
The ‘Who’s the winner’ scheme of work provides students with an opportunity to collect data which they can use as evidence to debate whether people should be encouraged to engage in computer-based sports activities. The investigation highlights how difficult it is to control all variables and therefore carry out a fair test. The students’ evaluation of the investigation will allow them the chance to question the validity of the data, question the size of the data set used and question the time span data needs to be collected over before it can be used to confirm a claim.
Suggested learning outcomes
By the end of this engaging activity students will be able to explain what is meant by fitness, pulse rate and respiration and how they are affected by activity. They will also be able to explain how fitness relates to level of activity.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
You can stream and download the related films for free by clicking on the appropriate link in the related resources section below.
Please share your classroom learning highlights with us @IETeducation
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Aerodynamics timeline
In this lesson, students will learn about the development of aerodynamics through history.
It’s an engaging starter activity where students will be introduced to the concepts behind aerodynamic design, including how simple shapes can be tested in a wind tunnel and through water.
Learners will explore the basic principles of aerodynamics by looking at familiar products (such as cars) that have been designed for speed. As part of the lesson, students will examine how these products have evolved and how aerodynamic principles have influenced these developments. They’ll be asked to identify common features across different products and understand how these features all contribute to speed.
This is one of a set of resources developed to aid the teaching of the secondary national curriculum, particularly KS3, supporting the teaching in science or design and technology (DT).
Activity: Learning about the history of aerodynamics
This activity will ask students to research images of a selection of cars and aeroplanes from the 20th and 21st centuries (without looking at exactly when they were made). Students will then try to arrange these images in chronological order and explain their decision-making process based on the aerodynamics of each vehicle.
Download our activity overview for a detailed lesson plan for teaching students about the history of aerodynamics.
The engineering context
From making the fastest Formula One car, to designing more fuel-efficient aeroplanes, aerodynamics is a fundamental skill for mechanical engineers. By exploring the evolution of cars and airplanes, students will develop an appreciation for how advancements in aerodynamics technology have shaped the look and design of many cars and aeroplanes over the years.
Suggested learning outcomes
Students will be able to identify trends in the development of aeroplanes and cars. They will gain an understanding of what influenced these developments and be able to explain the role of aerodynamics as part of this.
Download our classroom lesson plan and presentation for free.
The activity sheet includes teachers’ notes, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved nations; England, Northern Ireland, Scotland and Wales.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
Please do share your highlights with us @IETeducation.
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Simulation versus real-world sports
Form a constructive argument in a debate
Virtual reality versus real-world sports tasks participants to form a constructive argument in a debate based on the question: ‘which is more important to our society - the development of the Nintendo Wii or encouraging more people to take up sport?’
Students research and evaluate the social, ethical, economic and health issues relating to simulation sports versus real-world sports. Form arguments for and against this topic and present the findings in a persuasive, coherent and focused argument.
Tools/resources required
Projector/Whiteboard
Access to the internet for the research activity, or copies of appropriate pre-printed resources
Download the activity sheets for free!
All activity sheets and supporting resources are free to download and are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland, and Wales.
Please do share your classroom learning highlights with us @IETeducation
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Design a Coronation throne
Design a throne for use by the new King which includes modern technologies
During the coronation King Charles will sit on the throne. This is a ceremonial chair that is used by a monarch or ruler. Historically thrones have been very ornate, to emphasize the power of the person sitting in them. However, most thrones were produced before a lot of modern technologies were invented.
This is one of a series of resources designed to allow learners to use the theme of the coronation of King Charles III to develop their knowledge and skills in Design & Technology. This resource focusses on the design of a coronation throne for the new King which incorporates modern technologies.
The teacher will first explain that learners are going to design a coronation throne for the new King that incorporates modern technologies. Discuss the design brief and design criteria with the learners to make sure that students understand.
This activity can be simplified (particularly for less able students) by specifying the technologies to be included into the throne, or by providing a feint template of a throne or chair that learners can draw over to create their design.
Use the handout for learners to sketch their ideas for their new throne and make sure they annotate their design to ensure it meets the design criteria.
As an extension students could incorporate multiple technologies into the design or consider other potential uses of the throne that they have designed.
This activity is designed to fill one whole lesson and should take between 40-70 minutes to complete.
Tools/resources required
Projector/whiteboard
Sketching equipment
A4/A3 paper
The engineering context
As new technologies emerge engineers investigate how the technologies can be adapted and incorporated into existing products. This can allow products to function in a different way or to achieve different uses.
Suggested learning outcomes
By the end of this free resource students will be able to communicate design ideas using sketches, notes and annotations in order to design a coronation throne that incorporates modern technologies.
All activity sheets and supporting resources are free to download, and all the documents are fully editable, so you can tailor them to your students’ and your schools’ needs.
The activity sheet includes teacher notes, guidance, useful web links, and links (where appropriate) to the national curriculum in each of the four devolved UK nations; England, Northern Ireland, Scotland and Wales.
Please share your classroom learning highlights with us @IETeducation.